UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGenericPlatformSymbolication Struct Reference

#include <GenericPlatformSymbolication.h>

Static Public Member Functions

static CORE_API bool LoadSymbolDatabaseForBinary (FString SourceFolder, FString BinaryPath, FString BinarySignature, TOptional< FString > Architecture, FGenericPlatformSymbolDatabase &OutDatabase)
 
static CORE_API bool SaveSymbolDatabaseForBinary (FString TargetFolder, FString Name, FGenericPlatformSymbolDatabase &Database)
 
static CORE_API bool SymbolInfoForStrippedSymbol (FGenericPlatformSymbolDatabase const &Database, uint64 ProgramCounter, uint64 ModuleOffset, FString ModuleSignature, FProgramCounterSymbolInfo &Info)
 
static bool SymbolInfoForAddress (uint64 ProgramCounter, FProgramCounterSymbolInfo &Info)
 

Member Function Documentation

◆ LoadSymbolDatabaseForBinary()

bool FGenericPlatformSymbolication::LoadSymbolDatabaseForBinary ( FString  SourceFolder,
FString  BinaryPath,
FString  BinarySignature,
TOptional< FString >  Architecture,
FGenericPlatformSymbolDatabase OutDatabase 
)
static
Parameters
ArchitectureSpecify the architecture in case of universal binary, currently unused

◆ SaveSymbolDatabaseForBinary()

bool FGenericPlatformSymbolication::SaveSymbolDatabaseForBinary ( FString  TargetFolder,
FString  Name,
FGenericPlatformSymbolDatabase Database 
)
static

◆ SymbolInfoForAddress()

static bool FGenericPlatformSymbolication::SymbolInfoForAddress ( uint64  ProgramCounter,
FProgramCounterSymbolInfo Info 
)
inlinestatic

◆ SymbolInfoForStrippedSymbol()

bool FGenericPlatformSymbolication::SymbolInfoForStrippedSymbol ( FGenericPlatformSymbolDatabase const &  Database,
uint64  ProgramCounter,
uint64  ModuleOffset,
FString  ModuleSignature,
FProgramCounterSymbolInfo Info 
)
static

The documentation for this struct was generated from the following files: