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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GenericWindowDefinition.h>
| bool FGenericWindowDefinition::AcceptsInput |
true if the window accepts input; false if the window is non-interactive
| EWindowActivationPolicy FGenericWindowDefinition::ActivationPolicy |
the policy for activating the window upon each show
| bool FGenericWindowDefinition::AppearsInTaskbar |
should this window show up in the taskbar
false if the window should respond to system DPI changes, otherwise this will be handled, internally, by the application
| int32 FGenericWindowDefinition::CornerRadius |
the radius of the corner rounding of the window
| int32 FGenericWindowDefinition::ExpectedMaxHeight |
The expected maximum height of the window. May be used for performance optimization when SizeWillChangeOften is set.
| int32 FGenericWindowDefinition::ExpectedMaxWidth |
The expected maximum width of the window. May be used for performance optimization when SizeWillChangeOften is set.
| bool FGenericWindowDefinition::FocusWhenFirstShown |
true if this window will be focused when it is first shown
| bool FGenericWindowDefinition::HasCloseButton |
true if this window displays an enabled close button on the toolbar area
| bool FGenericWindowDefinition::HasOSWindowBorder |
true if the window is using the os window border instead of a slate created one
| bool FGenericWindowDefinition::HasSizingFrame |
true if this is a user-sized window with a thick edge
| float FGenericWindowDefinition::HeightDesiredOnScreen |
The initially desired height
| bool FGenericWindowDefinition::IsModalWindow |
true if the window is modal (prevents interacting with its parent)
| bool FGenericWindowDefinition::IsRegularWindow |
true if this is a vanilla window, or one being used for some special purpose: e.g. tooltip or menu
| bool FGenericWindowDefinition::IsTopmostWindow |
true if the window should be on top of all other windows; false otherwise
| float FGenericWindowDefinition::Opacity |
opacity of the window (0-1)
| bool FGenericWindowDefinition::ShouldPreserveAspectRatio |
true if the window should preserve its aspect ratio when resized by user
| FWindowSizeLimits FGenericWindowDefinition::SizeLimits |
| bool FGenericWindowDefinition::SizeWillChangeOften |
true if we expect the size of this window to change often, such as if its animated, or if it recycled for tool-tips.
| bool FGenericWindowDefinition::SupportsMaximize |
true if this window displays an enabled maximize button on the toolbar area
| bool FGenericWindowDefinition::SupportsMinimize |
true if this window displays an enabled minimize button on the toolbar area
| FString FGenericWindowDefinition::Title |
the title of the window
| EWindowTransparency FGenericWindowDefinition::TransparencySupport |
the level of transparency supported by this window
| EWindowType FGenericWindowDefinition::Type |
Window type
| float FGenericWindowDefinition::WidthDesiredOnScreen |
The initially desired width
| float FGenericWindowDefinition::XDesiredPositionOnScreen |
The initially desired horizontal screen position
| float FGenericWindowDefinition::YDesiredPositionOnScreen |
The initially desired vertical screen position