#include <GeometryCollectionBoneNode.h>
◆ ENodeFlags
| Enumerator |
|---|
| FS_Geometry | |
| FS_Clustered | |
| FS_RemoveOnFracture | |
◆ FGeometryCollectionBoneNode() [1/4]
| FGeometryCollectionBoneNode::FGeometryCollectionBoneNode |
( |
int32 |
LevelIn, |
|
|
int32 |
ParentIn, |
|
|
uint32 |
StatusFlagsIn |
|
) |
| |
|
inline |
◆ FGeometryCollectionBoneNode() [2/4]
| FGeometryCollectionBoneNode::FGeometryCollectionBoneNode |
( |
| ) |
|
|
inline |
◆ FGeometryCollectionBoneNode() [3/4]
| FGeometryCollectionBoneNode::FGeometryCollectionBoneNode |
( |
EForceInit |
| ) |
|
|
inline |
◆ FGeometryCollectionBoneNode() [4/4]
◆ ClearFlags()
◆ HasFlags()
◆ IsClustered()
◆ IsGeometry()
◆ IsTransform()
◆ operator=()
◆ Serialize()
| bool FGeometryCollectionBoneNode::Serialize |
( |
FArchive & |
Ar | ) |
|
|
inline |
◆ SetFlags()
◆ ToString()
| FORCEINLINE FString FGeometryCollectionBoneNode::ToString |
( |
| ) |
const |
|
inline |
◆ operator<<
◆ Children
| TSet<int32> FGeometryCollectionBoneNode::Children |
◆ InvalidBone
| const int32 FGeometryCollectionBoneNode::InvalidBone = -1 |
|
static |
◆ InvalidLevel
| const int32 FGeometryCollectionBoneNode::InvalidLevel = -1 |
|
static |
◆ Level
| int32 FGeometryCollectionBoneNode::Level |
Level in Hierarchy : 0 is usually but not necessarily always the root
◆ Parent
| int32 FGeometryCollectionBoneNode::Parent |
Parent bone index : use InvalidBone for root parent
◆ StatusFlags
| uint32 FGeometryCollectionBoneNode::StatusFlags |
Flags to store any state for each node
The documentation for this struct was generated from the following file: