#include <GeometryCollectionObject.h>
◆ FGeometryCollectionCollisionParticleData()
| FGeometryCollectionCollisionParticleData::FGeometryCollectionCollisionParticleData |
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◆ CollisionParticlesFraction
| float FGeometryCollectionCollisionParticleData::CollisionParticlesFraction |
Number of particles on the triangulated surface to use for collisions.
◆ MaximumCollisionParticles
| int32 FGeometryCollectionCollisionParticleData::MaximumCollisionParticles |
The documentation for this struct was generated from the following files: