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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeometryCollectionPhysicsProxy.h>
Public Member Functions | |
| FGeometryCollectionItemIndex (const FGeometryCollectionItemIndex &Other) | |
| bool | IsInternalCluster () const |
| int32 | GetInternalClusterIndex () const |
| int32 | GetTransformIndex () const |
| bool | IsValid () const |
| int32 | GetItemIndex () const |
| bool | operator== (const FGeometryCollectionItemIndex &Other) const |
Static Public Member Functions | |
| static FGeometryCollectionItemIndex | CreateInternalClusterItemIndex (int32 ClusterUniqueIdx) |
| static FGeometryCollectionItemIndex | CreateTransformItemIndex (int32 TransformIndex) |
| static FGeometryCollectionItemIndex | CreateFromExistingItemIndex (int32 ItemIndex) |
| static FGeometryCollectionItemIndex | CreateInvalidItemIndex () |
index abstraction for HitResults this allows regular bones and internal clusters to be represented by a unique int32 index that can be passed to HitResults and in return understood by the geometry collection physics proxy
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