![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <GeometryCollectionRenderData.h>
Public Attributes | |
| int16 | TransformIndex |
| uint8 | MaterialIndex |
| uint8 | bIsInternal |
| uint32 | TriangleStart |
| uint32 | TriangleCount |
| uint32 | VertexStart |
| uint32 | VertexEnd |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FGeometryCollectionMeshElement &Item) |
Description of a single mesh element within a set of vertex and vertex buffers.
|
friend |
Serialization.
| uint8 FGeometryCollectionMeshElement::bIsInternal |
| uint8 FGeometryCollectionMeshElement::MaterialIndex |
| int16 FGeometryCollectionMeshElement::TransformIndex |
| uint32 FGeometryCollectionMeshElement::TriangleCount |
| uint32 FGeometryCollectionMeshElement::TriangleStart |
| uint32 FGeometryCollectionMeshElement::VertexEnd |
| uint32 FGeometryCollectionMeshElement::VertexStart |