UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGeometryCollectionRepDynamicData::FClusterData Struct Reference

#include <GeometryCollectionComponent.h>

Public Member Functions

bool IsEqualPositionsAndVelocities (const FClusterData &Data) const
 

Public Attributes

FVector_NetQuantize10 Position
 
FVector_NetQuantize10 EulerRotation
 
FVector_NetQuantize10 LinearVelocity
 
FVector_NetQuantize10 AngularVelocityInDegreesPerSecond
 
uint16 TransformIndex = INDEX_NONE
 
uint8 bIsInternalCluster = false
 
int32 LastUpdatedVersion = 0
 

Member Function Documentation

◆ IsEqualPositionsAndVelocities()

bool FGeometryCollectionRepDynamicData::FClusterData::IsEqualPositionsAndVelocities ( const FClusterData Data) const

Member Data Documentation

◆ AngularVelocityInDegreesPerSecond

FVector_NetQuantize10 FGeometryCollectionRepDynamicData::FClusterData::AngularVelocityInDegreesPerSecond

◆ bIsInternalCluster

uint8 FGeometryCollectionRepDynamicData::FClusterData::bIsInternalCluster = false

◆ EulerRotation

FVector_NetQuantize10 FGeometryCollectionRepDynamicData::FClusterData::EulerRotation

◆ LastUpdatedVersion

int32 FGeometryCollectionRepDynamicData::FClusterData::LastUpdatedVersion = 0

◆ LinearVelocity

FVector_NetQuantize10 FGeometryCollectionRepDynamicData::FClusterData::LinearVelocity

◆ Position

FVector_NetQuantize10 FGeometryCollectionRepDynamicData::FClusterData::Position

◆ TransformIndex

uint16 FGeometryCollectionRepDynamicData::FClusterData::TransformIndex = INDEX_NONE

The documentation for this struct was generated from the following files: