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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EdGraph.h>
Public Member Functions | |
| FGraphNodeCreator (UEdGraph &InGraph) | |
| NodeType * | CreateNode (bool bSelectNewNode=true, TSubclassOf< NodeType > NodeClass=NodeType::StaticClass()) |
| NodeType * | CreateUserInvokedNode (bool bSelectNewNode=true, TSubclassOf< NodeType > NodeClass=NodeType::StaticClass()) |
| void | Finalize () |
| ~FGraphNodeCreator () | |
Helper object to ensure a graph node is correctly constructed
Typical use pattern is: FGraphNodeCreator<NodeType> NodeCreator(Graph); NodeType* Node = NodeCreator.CreateNode(); // calls to build out node Node->MemberVar = ... NodeCreator.Finalize();
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Destructor. Ensures that finalized was called
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Create an empty placeable graph node
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Create an empty placeable graph node
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Call to finalize the node's construction