UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHLODBuildInputReferencedAssets Struct Reference

#include <HLODBuilder.h>

Public Attributes

TMap< FTopLevelAssetPath, uint32StaticMeshes
 

Detailed Description

Keep track of assets used as input to the HLOD generation of a given HLOD actor, along with the number of occurences.

Member Data Documentation

◆ StaticMeshes

TMap<FTopLevelAssetPath, uint32> FHLODBuildInputReferencedAssets::StaticMeshes

The documentation for this struct was generated from the following file: