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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <HLODBuilder.h>
Public Attributes | |
| TMap< FTopLevelAssetPath, uint32 > | StaticMeshes |
Keep track of assets used as input to the HLOD generation of a given HLOD actor, along with the number of occurences.
| TMap<FTopLevelAssetPath, uint32> FHLODBuildInputReferencedAssets::StaticMeshes |