UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHLODInstancingKey Struct Reference

#include <LODActor.h>

Public Member Functions

 FHLODInstancingKey ()
 
 FHLODInstancingKey (const UStaticMesh *InStaticMesh, const UMaterialInterface *InMaterial)
 
bool operator== (const FHLODInstancingKey &Other) const
 
bool IsValid () const
 

Public Attributes

TObjectPtr< const UStaticMeshStaticMesh
 
TObjectPtr< const UMaterialInterfaceMaterial
 

Friends

uint32 GetTypeHash (const FHLODInstancingKey &Key)
 

Detailed Description

Mesh/Material pair used as a key to insert/retrieve instances in the LODActor.

Constructor & Destructor Documentation

◆ FHLODInstancingKey() [1/2]

FHLODInstancingKey::FHLODInstancingKey ( )
inline

◆ FHLODInstancingKey() [2/2]

FHLODInstancingKey::FHLODInstancingKey ( const UStaticMesh InStaticMesh,
const UMaterialInterface InMaterial 
)
inline

Member Function Documentation

◆ IsValid()

bool FHLODInstancingKey::IsValid ( ) const
inline

◆ operator==()

bool FHLODInstancingKey::operator== ( const FHLODInstancingKey Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FHLODInstancingKey Key)
friend

Member Data Documentation

◆ Material

TObjectPtr<const UMaterialInterface> FHLODInstancingKey::Material

◆ StaticMesh

TObjectPtr<const UStaticMesh> FHLODInstancingKey::StaticMesh

The documentation for this struct was generated from the following file: