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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Hold deep shadow information for a given light. More...
#include <HairStrandsData.h>
Hold deep shadow information for a given light.
| FIntPoint FHairStrandsDeepShadowData::AtlasResolution = FIntPoint::ZeroValue |
| uint32 FHairStrandsDeepShadowData::AtlasSlotIndex = 0 |
| FBoxSphereBounds FHairStrandsDeepShadowData::Bounds |
| FMinHairRadiusAtDepth1 FHairStrandsDeepShadowData::CPU_MinStrandRadiusAtDepth1 |
| float FHairStrandsDeepShadowData::LayerDistribution |
| FVector3f FHairStrandsDeepShadowData::LightDirection |
| uint32 FHairStrandsDeepShadowData::LightId = ~0 |
| FLinearColor FHairStrandsDeepShadowData::LightLuminance |
| uint32 FHairStrandsDeepShadowData::MacroGroupId = ~0 |
| FVector3f FHairStrandsDeepShadowData::TranslatedLightPosition |