#include <HLODSetup.h>
◆ FHierarchicalSimplification()
| FHierarchicalSimplification::FHierarchicalSimplification |
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◆ GetSimplificationMethodMaterialSettings()
Retrieve the correct material proxy settings based on the simplification method.
◆ ApproximateSettings
Approximate settings, used if SimplificationMethod is Approximate
◆ bAllowSpecificExclusion
| uint8 FHierarchicalSimplification::bAllowSpecificExclusion |
◆ bOnlyGenerateClustersForVolumes
| uint8 FHierarchicalSimplification::bOnlyGenerateClustersForVolumes |
Only generate clusters for HLOD volumes
◆ bReusePreviousLevelClusters
| uint8 FHierarchicalSimplification::bReusePreviousLevelClusters |
Will reuse the clusters generated for the previous (lower) HLOD level
◆ bUseOverrideDrawDistance
| uint8 FHierarchicalSimplification::bUseOverrideDrawDistance |
◆ DesiredBoundRadius
| float FHierarchicalSimplification::DesiredBoundRadius |
Desired Bounding Radius for clustering - this is not guaranteed but used to calculate filling factor for auto clustering
◆ DesiredFillingPercentage
| float FHierarchicalSimplification::DesiredFillingPercentage |
Desired Filling Percentage for clustering - this is not guaranteed but used to calculate filling factor for auto clustering
◆ MergeSetting
Merge settings, used if SimplificationMethod is Merge
◆ MinNumberOfActorsToBuild
| int32 FHierarchicalSimplification::MinNumberOfActorsToBuild |
Min number of actors to build LODActor
◆ OverrideDrawDistance
| float FHierarchicalSimplification::OverrideDrawDistance |
◆ ProxySetting
Simplification settings, used if SimplificationMethod is Simplify
◆ SimplificationMethod
◆ TransitionScreenSize
| float FHierarchicalSimplification::TransitionScreenSize |
The screen radius an mesh object should reach before swapping to the LOD actor, once one of parent displays, it won't draw any of children.
The documentation for this struct was generated from the following files: