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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <HttpServerConfig.h>
Public Attributes | |
| FString | BindAddress = FString(TEXT("localhost")) |
| int32 | BufferSize = 512 * 1024 |
| int32 | ConnectionsBacklogSize = 16 |
| int32 | MaxConnectionsAcceptPerFrame = 1 |
| bool | bReuseAddressAndPort = false |
| FString FHttpServerListenerConfig::BindAddress = FString(TEXT("localhost")) |
The address to bind
If true, call FSocket::SetReuseAddr when binding to allow the use of an already bound address/port
| int32 FHttpServerListenerConfig::BufferSize = 512 * 1024 |
Maximum send buffer size
| int32 FHttpServerListenerConfig::ConnectionsBacklogSize = 16 |
Number of pending connections to queue
| int32 FHttpServerListenerConfig::MaxConnectionsAcceptPerFrame = 1 |
Max Number of connections to accept per frame