UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHttpServerListenerConfig Struct Reference

#include <HttpServerConfig.h>

Public Attributes

FString BindAddress = FString(TEXT("localhost"))
 
int32 BufferSize = 512 * 1024
 
int32 ConnectionsBacklogSize = 16
 
int32 MaxConnectionsAcceptPerFrame = 1
 
bool bReuseAddressAndPort = false
 

Member Data Documentation

◆ BindAddress

FString FHttpServerListenerConfig::BindAddress = FString(TEXT("localhost"))

The address to bind

◆ bReuseAddressAndPort

bool FHttpServerListenerConfig::bReuseAddressAndPort = false

If true, call FSocket::SetReuseAddr when binding to allow the use of an already bound address/port

◆ BufferSize

int32 FHttpServerListenerConfig::BufferSize = 512 * 1024

Maximum send buffer size

◆ ConnectionsBacklogSize

int32 FHttpServerListenerConfig::ConnectionsBacklogSize = 16

Number of pending connections to queue

◆ MaxConnectionsAcceptPerFrame

int32 FHttpServerListenerConfig::MaxConnectionsAcceptPerFrame = 1

Max Number of connections to accept per frame


The documentation for this struct was generated from the following file: