UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FIOSBuildResourceDirectory Struct Reference

#include <IOSRuntimeSettings.h>

Public Member Functions

bool ExportTextItem (FString &ValueStr, FIOSBuildResourceDirectory const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) const
 
bool ImportTextItem (const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText)
 

Public Attributes

FString Path
 

Detailed Description

IOS Build resource file struct, used to serialize Directorys to the configs for use in the build system,

Member Function Documentation

◆ ExportTextItem()

bool FIOSBuildResourceDirectory::ExportTextItem ( FString &  ValueStr,
FIOSBuildResourceDirectory const &  DefaultValue,
UObject Parent,
int32  PortFlags,
UObject ExportRootScope 
) const
inline

Custom export item used to serialize FIOSBuildResourceDirectory types as only a filename, no garland.

◆ ImportTextItem()

bool FIOSBuildResourceDirectory::ImportTextItem ( const TCHAR *&  Buffer,
int32  PortFlags,
UObject Parent,
FOutputDevice ErrorText 
)
inline

Custom import item used to parse ini entries straight into the filename.

Member Data Documentation

◆ Path

FString FIOSBuildResourceDirectory::Path

The path to the file.


The documentation for this struct was generated from the following file: