UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FIOSBuildResourceFilePath Struct Reference

#include <IOSRuntimeSettings.h>

Public Member Functions

bool ExportTextItem (FString &ValueStr, FIOSBuildResourceFilePath const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) const
 
bool ImportTextItem (const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText)
 

Public Attributes

FString FilePath
 

Detailed Description

IOS Build resource file struct, used to serialize filepaths to the configs for use in the build system,

Member Function Documentation

◆ ExportTextItem()

bool FIOSBuildResourceFilePath::ExportTextItem ( FString &  ValueStr,
FIOSBuildResourceFilePath const &  DefaultValue,
UObject Parent,
int32  PortFlags,
UObject ExportRootScope 
) const
inline

Custom export item used to serialize FIOSBuildResourceFilePath types as only a filename, no garland.

◆ ImportTextItem()

bool FIOSBuildResourceFilePath::ImportTextItem ( const TCHAR *&  Buffer,
int32  PortFlags,
UObject Parent,
FOutputDevice ErrorText 
)
inline

Custom import item used to parse ini entries straight into the filename.

Member Data Documentation

◆ FilePath

FString FIOSBuildResourceFilePath::FilePath

The path to the file.


The documentation for this struct was generated from the following file: