UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FIOSLaunchDaemonPong Struct Reference

#include <IOSMessageProtocol.h>

Public Member Functions

 FIOSLaunchDaemonPong ()
 
 FIOSLaunchDaemonPong (FString InDeviceID, FString InDeviceUDID, FString InDeviceName, FString InDeviceStatus, FString InDeviceType, FString InDeviceConnectionType, bool bInCanPowerOff, bool bInCanPowerOn, bool bInCanReboot, bool bIsAuthorized)
 

Public Attributes

FString DeviceID
 
FString DeviceUDID
 
FString DeviceName
 
FString DeviceStatus
 
FString DeviceType
 
FString DeviceOSVersion
 
FString DeviceModelId
 
FString DeviceConnectionType
 
bool bCanPowerOff
 
bool bCanPowerOn
 
bool bIsAuthorized
 
bool bCanReboot
 

Constructor & Destructor Documentation

◆ FIOSLaunchDaemonPong() [1/2]

FIOSLaunchDaemonPong::FIOSLaunchDaemonPong ( )
inline

◆ FIOSLaunchDaemonPong() [2/2]

FIOSLaunchDaemonPong::FIOSLaunchDaemonPong ( FString  InDeviceID,
FString  InDeviceUDID,
FString  InDeviceName,
FString  InDeviceStatus,
FString  InDeviceType,
FString  InDeviceConnectionType,
bool  bInCanPowerOff,
bool  bInCanPowerOn,
bool  bInCanReboot,
bool  bIsAuthorized 
)
inline

Member Data Documentation

◆ bCanPowerOff

bool FIOSLaunchDaemonPong::bCanPowerOff

◆ bCanPowerOn

bool FIOSLaunchDaemonPong::bCanPowerOn

◆ bCanReboot

bool FIOSLaunchDaemonPong::bCanReboot

◆ bIsAuthorized

bool FIOSLaunchDaemonPong::bIsAuthorized

◆ DeviceConnectionType

FString FIOSLaunchDaemonPong::DeviceConnectionType

◆ DeviceID

FString FIOSLaunchDaemonPong::DeviceID

◆ DeviceModelId

FString FIOSLaunchDaemonPong::DeviceModelId

◆ DeviceName

FString FIOSLaunchDaemonPong::DeviceName

◆ DeviceOSVersion

FString FIOSLaunchDaemonPong::DeviceOSVersion

◆ DeviceStatus

FString FIOSLaunchDaemonPong::DeviceStatus

◆ DeviceType

FString FIOSLaunchDaemonPong::DeviceType

◆ DeviceUDID

FString FIOSLaunchDaemonPong::DeviceUDID

The documentation for this struct was generated from the following file: