UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FISMClientHandle Struct Reference

#include <ISMPartitionClient.h>

Public Member Functions

 GENERATED_BODY ()
 
 FISMClientHandle ()=default
 
bool IsValid () const
 
 operator bool () const
 
bool operator== (const FISMClientHandle &InRHS) const
 
bool operator!= (const FISMClientHandle &InRHS) const
 
void Serialize (FArchive &Ar)
 

Friends

class AISMPartitionActor
 
uint32 GetTypeHash (const FISMClientHandle &InHandle)
 

Constructor & Destructor Documentation

◆ FISMClientHandle()

FISMClientHandle::FISMClientHandle ( )
default

Member Function Documentation

◆ GENERATED_BODY()

FISMClientHandle::GENERATED_BODY ( )

◆ IsValid()

bool FISMClientHandle::IsValid ( ) const
inline

◆ operator bool()

FISMClientHandle::operator bool ( ) const
inlineexplicit

◆ operator!=()

bool FISMClientHandle::operator!= ( const FISMClientHandle InRHS) const
inline

◆ operator==()

bool FISMClientHandle::operator== ( const FISMClientHandle InRHS) const
inline

◆ Serialize()

void FISMClientHandle::Serialize ( FArchive Ar)
inline

Friends And Related Symbol Documentation

◆ AISMPartitionActor

friend class AISMPartitionActor
friend

◆ GetTypeHash

uint32 GetTypeHash ( const FISMClientHandle InHandle)
friend

The documentation for this struct was generated from the following file: