UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FISMComponentDescriptor Member List
This is the complete list of members for
FISMComponentDescriptor
, including all inherited members.
bAffectDistanceFieldLighting
FISMComponentDescriptorBase
bAffectDynamicIndirectLighting
FISMComponentDescriptorBase
bAffectDynamicIndirectLightingWhileHidden
FISMComponentDescriptorBase
bCanEverAffectNavigation
FISMComponentDescriptorBase
bCastCinematicShadow
FISMComponentDescriptorBase
bCastContactShadow
FISMComponentDescriptorBase
bCastDynamicShadow
FISMComponentDescriptorBase
bCastFarShadow
FISMComponentDescriptorBase
bCastHiddenShadow
FISMComponentDescriptorBase
bCastInsetShadow
FISMComponentDescriptorBase
bCastShadow
FISMComponentDescriptorBase
bCastShadowAsTwoSided
FISMComponentDescriptorBase
bCastStaticShadow
FISMComponentDescriptorBase
bCastVolumetricTranslucentShadow
FISMComponentDescriptorBase
bEmissiveLightSource
FISMComponentDescriptorBase
bEnableDensityScaling
FISMComponentDescriptorBase
bEnableDiscardOnLoad
FISMComponentDescriptorBase
bEvaluateWorldPositionOffset
FISMComponentDescriptorBase
bFillCollisionUnderneathForNavmesh
FISMComponentDescriptorBase
bForceNavigationObstacle
FISMComponentDescriptorBase
bGenerateOverlapEvents
FISMComponentDescriptorBase
bHasCustomNavigableGeometry
FISMComponentDescriptorBase
bHasPerInstanceHitProxies
FISMComponentDescriptorBase
bHiddenInGame
FISMComponentDescriptorBase
bIsEditorOnly
FISMComponentDescriptorBase
BodyInstance
FISMComponentDescriptorBase
bOverrideLightMapRes
FISMComponentDescriptorBase
bOverrideNavigationExport
FISMComponentDescriptorBase
bRasterizeAsFilledConvexVolume
FISMComponentDescriptorBase
bReceivesDecals
FISMComponentDescriptorBase
bRenderCustomDepth
FISMComponentDescriptorBase
bRenderInDepthPass
FISMComponentDescriptorBase
bRenderInMainPass
FISMComponentDescriptorBase
bReverseCulling
FISMComponentDescriptorBase
bSelectable
FISMComponentDescriptorBase
bSelfShadowOnly
FISMComponentDescriptorBase
bUseAsOccluder
FISMComponentDescriptorBase
bUseDefaultCollision
FISMComponentDescriptorBase
bUseGpuLodSelection
FISMComponentDescriptorBase
bVisible
FISMComponentDescriptorBase
bVisibleInRayTracing
FISMComponentDescriptorBase
ComponentClass
FISMComponentDescriptorBase
ComputeHash
() const
FISMComponentDescriptor
virtual
CreateComponent
(UObject *Outer, FName Name=NAME_None, EObjectFlags ObjectFlags=EObjectFlags::RF_NoFlags) const
FISMComponentDescriptorBase
CreateFrom
(const TSubclassOf< UStaticMeshComponent > &ComponentClass)
FISMComponentDescriptor
static
CustomDepthStencilValue
FISMComponentDescriptorBase
CustomDepthStencilWriteMask
FISMComponentDescriptorBase
DetailMode
FISMComponentDescriptorBase
DuplicateMaterialInterface
(const UMaterialInterface &InMaterialInterface, UObject &NewOuter)
FISMComponentDescriptorBase
static
FISMComponentDescriptor
()
FISMComponentDescriptor
FISMComponentDescriptor
(const FISMComponentDescriptor &)
FISMComponentDescriptor
FISMComponentDescriptor
(const FSoftISMComponentDescriptor &Other)
FISMComponentDescriptor
explicit
FISMComponentDescriptorBase
()
FISMComponentDescriptorBase
FISMComponentDescriptorBase
(ENoInit)
FISMComponentDescriptorBase
explicit
FISMComponentDescriptorBase
(const FISMComponentDescriptorBase &)
FISMComponentDescriptorBase
GetStaticMeshComponent
() const
FISMComponentDescriptor
inline
GetTypeHash
() const
FISMComponentDescriptorBase
inline
Hash
FISMComponentDescriptorBase
mutable
InitComponent
(UInstancedStaticMeshComponent *ISMComponent) const override
FISMComponentDescriptor
virtual
InitFrom
(const UStaticMeshComponent *Component, bool bInitBodyInstance=true) override
FISMComponentDescriptor
virtual
InstanceEndCullDistance
FISMComponentDescriptorBase
InstanceLODDistanceScale
FISMComponentDescriptorBase
InstanceMinDrawDistance
FISMComponentDescriptorBase
InstanceStartCullDistance
FISMComponentDescriptorBase
LightingChannels
FISMComponentDescriptorBase
LightmapType
FISMComponentDescriptorBase
LocalTransform
FISMComponentDescriptor
Mobility
FISMComponentDescriptorBase
NanitePixelProgrammableDistance
FISMComponentDescriptorBase
operator!=
(const FISMComponentDescriptor &Other) const
FISMComponentDescriptor
FISMComponentDescriptorBase::operator!=
(const FISMComponentDescriptorBase &Other) const
FISMComponentDescriptorBase
operator<
FISMComponentDescriptor
friend
operator==
(const FISMComponentDescriptor &Other) const
FISMComponentDescriptor
FISMComponentDescriptorBase::operator==
(const FISMComponentDescriptorBase &Other) const
FISMComponentDescriptorBase
OverlayMaterial
FISMComponentDescriptor
OverriddenLightMapRes
FISMComponentDescriptorBase
OverrideMaterials
FISMComponentDescriptor
PostLoadFixup
(UObject *Loader)
FISMComponentDescriptorBase
RayTracingGroupCullingPriority
FISMComponentDescriptorBase
RayTracingGroupId
FISMComponentDescriptorBase
RuntimeVirtualTextures
FISMComponentDescriptor
ShadowCacheInvalidationBehavior
FISMComponentDescriptorBase
StaticMesh
FISMComponentDescriptor
TranslucencySortPriority
FISMComponentDescriptorBase
VirtualTextureCullMips
FISMComponentDescriptorBase
VirtualTextureRenderPassType
FISMComponentDescriptorBase
WorldPositionOffsetDisableDistance
FISMComponentDescriptorBase
~FISMComponentDescriptor
()
FISMComponentDescriptor
~FISMComponentDescriptorBase
()
FISMComponentDescriptorBase
virtual
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