#include <ISMComponentDescriptor.h>
◆ FISMComponentDescriptor() [1/3]
| FISMComponentDescriptor::FISMComponentDescriptor |
( |
| ) |
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◆ FISMComponentDescriptor() [2/3]
◆ ~FISMComponentDescriptor()
| FISMComponentDescriptor::~FISMComponentDescriptor |
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default |
◆ FISMComponentDescriptor() [3/3]
◆ ComputeHash()
| uint32 FISMComponentDescriptor::ComputeHash |
( |
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const |
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virtual |
◆ CreateFrom()
◆ GetStaticMeshComponent()
| TWeakObjectPtr< const UStaticMeshComponent > FISMComponentDescriptor::GetStaticMeshComponent |
( |
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const |
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inline |
◆ InitComponent()
◆ InitFrom()
| void FISMComponentDescriptor::InitFrom |
( |
const UStaticMeshComponent * |
Component, |
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bool |
bInitBodyInstance = true |
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) |
| |
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overridevirtual |
◆ operator!=()
◆ operator==()
◆ operator<
◆ LocalTransform
◆ OverlayMaterial
◆ OverrideMaterials
◆ RuntimeVirtualTextures
◆ StaticMesh
The documentation for this struct was generated from the following files: