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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ISMPoolComponent.h>
Public Types | |
| enum | EFlags { UseHISM = 1 << 1 , GpuLodSelection = 1 << 2 , ReverseCulling = 1 << 3 , StaticMobility = 1 << 4 , WorldPositionOffsetWritesVelocity = 1 << 5 , EvaluateWorldPositionOffset = 1 << 6 , AffectShadow = 1 << 7 , AffectDistanceFieldLighting = 1 << 8 , AffectDynamicIndirectLighting = 1 << 9 , AffectFarShadow = 1 << 10 , DistanceCullPrimitive = 1 << 11 } |
Public Member Functions | |
| bool | operator== (const FISMPoolComponentDescription &Other) const |
Public Attributes | |
| uint32 | Flags = WorldPositionOffsetWritesVelocity|EvaluateWorldPositionOffset|AffectShadow |
| int32 | NumCustomDataFloats = 0 |
| FVector | Position = FVector::ZeroVector |
| int32 | StartCullDistance = 0 |
| int32 | EndCullDistance = 0 |
| int32 | MinLod = 0 |
| uint32 | GroupHash = 0 |
| float | LodScale = 1.f |
| TArray< FName > | Tags |
| FName | StatsCategory |
A description for an ISM component.
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inline |
| int32 FISMPoolComponentDescription::EndCullDistance = 0 |
| uint32 FISMPoolComponentDescription::Flags = WorldPositionOffsetWritesVelocity|EvaluateWorldPositionOffset|AffectShadow |
| uint32 FISMPoolComponentDescription::GroupHash = 0 |
| float FISMPoolComponentDescription::LodScale = 1.f |
| int32 FISMPoolComponentDescription::MinLod = 0 |
| int32 FISMPoolComponentDescription::NumCustomDataFloats = 0 |
| FVector FISMPoolComponentDescription::Position = FVector::ZeroVector |
| int32 FISMPoolComponentDescription::StartCullDistance = 0 |
| FName FISMPoolComponentDescription::StatsCategory |