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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FImageWriteFence (uint32 InID, uint32 InCount, TPromise< void > &&InCompleted, TFunction< void()> InOnCompleted) | |
| FImageWriteFence (FImageWriteFence &&)=default | |
| FImageWriteFence (const FImageWriteFence &)=delete | |
| FImageWriteFence & | operator= (FImageWriteFence &&)=default |
| FImageWriteFence & | operator= (const FImageWriteFence &)=delete |
Public Attributes | |
| uint32 | ID |
| uint32 | Count |
| TPromise< void > | Completed |
| TFunction< void()> | OnCompleted |
Struct defining particular 'fence' within the queue
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inline |
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default |
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delete |
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delete |
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default |
| uint32 FImageWriteFence::Count |
The number of tasks currently dispatched with an ID <= this fence
| uint32 FImageWriteFence::ID |
A unique identifier for this fence, any tasks enqueued before this fence will have an ID <= this fence's ID
A callback to call on the game thread when this fence has been reached