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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ImageWriteBlueprintLibrary.h>
Public Member Functions | |
| FImageWriteOptions () | |
Public Attributes | |
| EDesiredImageFormat | Format |
| FOnImageWriteComplete | OnComplete |
| int32 | CompressionQuality |
| bool | bOverwriteFile |
| bool | bAsync |
| TFunction< void(bool)> | NativeOnComplete |
Options specific to writing image files to disk
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inline |
| bool FImageWriteOptions::bAsync |
Whether to perform the writing asynchronously, or to block the game thread until it is complete
| bool FImageWriteOptions::bOverwriteFile |
Whether to overwrite the image if it already exists
| int32 FImageWriteOptions::CompressionQuality |
An image format specific compression setting. Either 0 (Default) or 1 (Uncompressed) for EXRs, or a value between 0 and 100.
| EDesiredImageFormat FImageWriteOptions::Format |
The desired output image format to write to disk
A native completion callback that will be called in addition to the dynamic one above.
| FOnImageWriteComplete FImageWriteOptions::OnComplete |
A callback to invoke when the image has been written, or there was an error