#include <InGamePerformanceTracker.h>
◆ FInGameCycleHistory() [1/2]
| FInGameCycleHistory::FInGameCycleHistory |
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◆ FInGameCycleHistory() [2/2]
| FInGameCycleHistory::FInGameCycleHistory |
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int32 |
InNumSamples | ) |
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inline |
◆ AddCycles()
| void FInGameCycleHistory::AddCycles |
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uint64 |
NewCycles | ) |
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Adds a number of cycles for the current frame. Thread safe.
◆ GetAverageCycles()
| uint64 FInGameCycleHistory::GetAverageCycles |
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const |
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◆ NextFrame()
| void FInGameCycleHistory::NextFrame |
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Places the current data on the history and advances to the next frame index. Not thread safe.
◆ Reset()
| void FInGameCycleHistory::Reset |
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◆ CachedAverageCycles
Current average cycles for access by others, possibly on other threads.
◆ CurrFrameCycles
Current number of cycles for this frame.
◆ FrameCycles
◆ FrameIdx
| int32 FInGameCycleHistory::FrameIdx = 0 |
◆ TotalCycles
| uint64 FInGameCycleHistory::TotalCycles = 0 |
The documentation for this struct was generated from the following files: