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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <INetworkMessagingExtension.h>
Public Attributes | |
| FGuid | OriginId |
| int32 | MessageId |
| uint64 | BytesToReceive |
| int32 | BytesReceived |
| bool | bWasReliablySent |
| bool | bTraced |
| bool | bComplete |
Per-node per-message transfer statistics.
| bool FInboundTransferStatistics::bComplete |
True, if we have fully received the message
| bool FInboundTransferStatistics::bTraced |
True, if this was a traced packet
| bool FInboundTransferStatistics::bWasReliablySent |
Was the message reliable.
| int32 FInboundTransferStatistics::BytesReceived |
Total bytes sent thus far.
| uint64 FInboundTransferStatistics::BytesToReceive |
Total bytes to send for the given MessageId
| int32 FInboundTransferStatistics::MessageId |
Message Id that uniquely identifies the inbound message. If MessageId == -1 then this message is not reliably sent or is not segmented over multiple packets.
| FGuid FInboundTransferStatistics::OriginId |
Unique Id for the target.