UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInboundTransferStatistics Struct Reference

#include <INetworkMessagingExtension.h>

Public Attributes

FGuid OriginId
 
int32 MessageId
 
uint64 BytesToReceive
 
int32 BytesReceived
 
bool bWasReliablySent
 
bool bTraced
 
bool bComplete
 

Detailed Description

Per-node per-message transfer statistics.

Member Data Documentation

◆ bComplete

bool FInboundTransferStatistics::bComplete

True, if we have fully received the message

◆ bTraced

bool FInboundTransferStatistics::bTraced

True, if this was a traced packet

◆ bWasReliablySent

bool FInboundTransferStatistics::bWasReliablySent

Was the message reliable.

◆ BytesReceived

int32 FInboundTransferStatistics::BytesReceived

Total bytes sent thus far.

◆ BytesToReceive

uint64 FInboundTransferStatistics::BytesToReceive

Total bytes to send for the given MessageId

◆ MessageId

int32 FInboundTransferStatistics::MessageId

Message Id that uniquely identifies the inbound message. If MessageId == -1 then this message is not reliably sent or is not segmented over multiple packets.

◆ OriginId

FGuid FInboundTransferStatistics::OriginId

Unique Id for the target.


The documentation for this struct was generated from the following file: