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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IndexedHandle.h>
Inheritance diagram for FIndexedHandleBase:Public Member Functions | |
| FIndexedHandleBase ()=default | |
| FIndexedHandleBase (int32 InIndex, uint32 InSerialNumber) | |
| bool | operator== (const FIndexedHandleBase &Other) const |
| bool | operator!= (const FIndexedHandleBase &Other) const |
| uint32 | GetSerialNumber () const |
| void | SetSerialNumber (uint32 InSerialNumber) |
Public Member Functions inherited from FSimpleIndexedHandleBase | |
| FSimpleIndexedHandleBase ()=default | |
| FSimpleIndexedHandleBase (int32 InIndex) | |
| bool | operator== (const FSimpleIndexedHandleBase &Other) const |
| bool | operator!= (const FSimpleIndexedHandleBase &Other) const |
| int32 | GetIndex () const |
| bool | IsValid () const |
| operator bool () const | |
| void | Invalidate () |
| void | SetIndex (int32 InIndex) |
Public Attributes | |
| uint32 | ManagerID = 0 |
Protected Attributes | |
| uint32 | SerialNumber = 0 |
Protected Attributes inherited from FSimpleIndexedHandleBase | |
| int32 | Index = INDEX_NONE |
Friends | |
| uint32 | GetTypeHash (const FIndexedHandleBase &Handle) |
Index based handle that has a serial number to verify stale handles. For fast safe access in to index based data structures
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| uint32 FIndexedHandleBase::ManagerID = 0 |
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