#include <PlayerInput.h>
◆ FInputActionKeyMapping()
◆ operator<()
◆ operator==()
◆ ActionName
| FName FInputActionKeyMapping::ActionName |
Friendly name of action, e.g "jump"
◆ bAlt
| uint8 FInputActionKeyMapping::bAlt |
true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged
◆ bCmd
| uint8 FInputActionKeyMapping::bCmd |
true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged
◆ bCtrl
| uint8 FInputActionKeyMapping::bCtrl |
true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged
◆ bShift
| uint8 FInputActionKeyMapping::bShift |
true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged
◆ Key
| FKey FInputActionKeyMapping::Key |
The documentation for this struct was generated from the following file: