UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputAxisKeyMapping Struct Reference

#include <PlayerInput.h>

Public Member Functions

bool operator== (const FInputAxisKeyMapping &Other) const
 
bool operator< (const FInputAxisKeyMapping &Other) const
 
 FInputAxisKeyMapping (const FName InAxisName=NAME_None, const FKey InKey=EKeys::Invalid, const float InScale=1.f)
 

Public Attributes

FName AxisName
 
float Scale
 
FKey Key
 

Detailed Description

Defines a mapping between an axis and key

See also
https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html

Constructor & Destructor Documentation

◆ FInputAxisKeyMapping()

FInputAxisKeyMapping::FInputAxisKeyMapping ( const FName  InAxisName = NAME_None,
const FKey  InKey = EKeys::Invalid,
const float  InScale = 1.f 
)
inline

Member Function Documentation

◆ operator<()

bool FInputAxisKeyMapping::operator< ( const FInputAxisKeyMapping Other) const
inline

◆ operator==()

bool FInputAxisKeyMapping::operator== ( const FInputAxisKeyMapping Other) const
inline

Member Data Documentation

◆ AxisName

FName FInputAxisKeyMapping::AxisName

Friendly name of axis, e.g "MoveForward"

◆ Key

FKey FInputAxisKeyMapping::Key

Key to bind it to.

◆ Scale

float FInputAxisKeyMapping::Scale

Multiplier to use for the mapping when accumulating the axis value


The documentation for this struct was generated from the following file: