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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InputBehavior.h>
Public Member Functions | |
| FInputCapturePriority (int priority=DEFAULT_TOOL_PRIORITY) | |
| FInputCapturePriority | MakeLower (int DeltaAmount=1) const |
| FInputCapturePriority | MakeHigher (int DeltaAmount=1) const |
Public Attributes | |
| int | Priority |
Static Public Attributes | |
| static constexpr int | DEFAULT_GIZMO_PRIORITY = 50 |
| static constexpr int | DEFAULT_TOOL_PRIORITY = 100 |
Friends | |
| bool | operator< (const FInputCapturePriority &l, const FInputCapturePriority &r) |
| bool | operator== (const FInputCapturePriority &l, const FInputCapturePriority &r) |
Each UInputBehavior provides a priority that is used to help resolve situations when multiple Behaviors want to capture based on the same input event
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| int FInputCapturePriority::Priority |
Constant priority value