UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputTouchUnifiedDelegate Struct Reference

#include <InputComponent.h>

+ Inheritance diagram for FInputTouchUnifiedDelegate:

Public Member Functions

void Execute (const ETouchIndex::Type FingerIndex, const FVector Location) const
 
- Public Member Functions inherited from TInputUnifiedDelegate< FInputTouchHandlerSignature, FInputTouchHandlerDynamicSignature >
 TInputUnifiedDelegate ()
 
 TInputUnifiedDelegate (FInputTouchHandlerSignature D)
 
 TInputUnifiedDelegate (FInputTouchHandlerDynamicSignature D)
 
bool IsBound () const
 
bool IsBoundToObject (void const *Object) const
 
void BindDelegate (UserClass *Object, typename DelegateType::template TMethodPtr< UserClass > Func)
 
void BindDelegate (UObject *Object, const FName FuncName)
 
FInputTouchHandlerSignatureGetDelegateForManualSet ()
 
void Unbind ()
 
const FInputTouchHandlerSignatureGetDelegate () const
 
const FInputTouchHandlerDynamicSignatureGetDynamicDelegate () const
 

Additional Inherited Members

- Protected Attributes inherited from TInputUnifiedDelegate< FInputTouchHandlerSignature, FInputTouchHandlerDynamicSignature >
TSharedPtr< FInputTouchHandlerSignatureFuncDelegate
 
TSharedPtr< FInputTouchHandlerDynamicSignatureFuncDynDelegate
 
- Static Protected Attributes inherited from TInputUnifiedDelegate< FInputTouchHandlerSignature, FInputTouchHandlerDynamicSignature >
static const FInputTouchHandlerSignature UnboundDelegate
 
static const FInputTouchHandlerDynamicSignature UnboundDynamicDelegate
 

Detailed Description

Unified delegate specialization for Touch events.

Member Function Documentation

◆ Execute()

void FInputTouchUnifiedDelegate::Execute ( const ETouchIndex::Type  FingerIndex,
const FVector  Location 
) const
inline

Execute function for the touch unified delegate.


The documentation for this struct was generated from the following file: