UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInterchangeGroup Struct Reference

#include <InterchangeProjectSettings.h>

Public Types

enum  EUsedGroupStatus : uint8 { NotSet , SetAndValid , SetAndInvalid }
 

Public Attributes

FName DisplayName
 
FGuid UniqueID = FGuid::NewGuid()
 
FName DefaultPipelineStack = NAME_None
 
TMap< EInterchangeTranslatorAssetType, FNameDefaultPipelineStackOverride
 
bool bShowImportDialog = true
 
bool bShowReimportDialog = false
 
TMap< EInterchangeTranslatorAssetType, FInterchangeDialogOverrideShowImportDialogOverride
 

Member Enumeration Documentation

◆ EUsedGroupStatus

Enumerator
NotSet 
SetAndValid 
SetAndInvalid 

Member Data Documentation

◆ bShowImportDialog

bool FInterchangeGroup::bShowImportDialog = true

Show the options dialog when Interchange imports.

◆ bShowReimportDialog

bool FInterchangeGroup::bShowReimportDialog = false

Show the options dialog when Interchange reimports.

◆ DefaultPipelineStack

FName FInterchangeGroup::DefaultPipelineStack = NAME_None

Specifies which pipeline stack Interchange should use by default.

◆ DefaultPipelineStackOverride

TMap<EInterchangeTranslatorAssetType, FName> FInterchangeGroup::DefaultPipelineStackOverride

Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.

◆ DisplayName

FName FInterchangeGroup::DisplayName

Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.

◆ ShowImportDialogOverride

TMap<EInterchangeTranslatorAssetType, FInterchangeDialogOverride> FInterchangeGroup::ShowImportDialogOverride

This tell interchange if the import dialog should show or not when importing a particular type of asset.

◆ UniqueID

FGuid FInterchangeGroup::UniqueID = FGuid::NewGuid()

This tell interchange if the import dialog should show or not when importing a particular type of asset.


The documentation for this struct was generated from the following file: