UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInterchangePipelinePropertyStates Struct Reference

#include <InterchangePipelineBase.h>

Public Member Functions

bool IsPropertyLocked () const
 
void SetPropertyLocked (const bool bLockValue)
 
bool IsPropertyPreDialogReset () const
 
void SetPropertyPreDialogReset (const bool bPreDialogResetValue)
 
bool IsPropertyVisibleInShowEssentials () const
 
bool IsPropertyVisible (const bool bIsReimportContext, const bool bIsShowEssentials) const
 
void SetPropertyImportVisibility (const bool bVisibleValue)
 
void SetPropertyReimportVisibility (const bool bVisibleValue)
 
void SetPropertyShowEssentialsVisibility (const bool bVisibleValue)
 

Public Attributes

bool bLocked = false
 
bool bPreDialogReset = false
 
FInterchangePipelinePropertyStatePerContext BasicLayoutStates
 
FInterchangePipelinePropertyStatePerContext ImportStates
 
FInterchangePipelinePropertyStatePerContext ReimportStates
 

Friends

FArchiveoperator<< (FArchive &Ar, FInterchangePipelinePropertyStates &Params)
 

Member Function Documentation

◆ IsPropertyLocked()

bool FInterchangePipelinePropertyStates::IsPropertyLocked ( ) const
inline

Return true if the property is locked.

◆ IsPropertyPreDialogReset()

bool FInterchangePipelinePropertyStates::IsPropertyPreDialogReset ( ) const
inline

Return true if the property is locked.

◆ IsPropertyVisible()

bool FInterchangePipelinePropertyStates::IsPropertyVisible ( const bool  bIsReimportContext,
const bool  bIsShowEssentials 
) const
inline

Return true if the property is visible for the specified context.

◆ IsPropertyVisibleInShowEssentials()

bool FInterchangePipelinePropertyStates::IsPropertyVisibleInShowEssentials ( ) const
inline

Return true if the property is visible for the specified context.

◆ SetPropertyImportVisibility()

void FInterchangePipelinePropertyStates::SetPropertyImportVisibility ( const bool  bVisibleValue)
inline

◆ SetPropertyLocked()

void FInterchangePipelinePropertyStates::SetPropertyLocked ( const bool  bLockValue)
inline

◆ SetPropertyPreDialogReset()

void FInterchangePipelinePropertyStates::SetPropertyPreDialogReset ( const bool  bPreDialogResetValue)
inline

◆ SetPropertyReimportVisibility()

void FInterchangePipelinePropertyStates::SetPropertyReimportVisibility ( const bool  bVisibleValue)
inline

◆ SetPropertyShowEssentialsVisibility()

void FInterchangePipelinePropertyStates::SetPropertyShowEssentialsVisibility ( const bool  bVisibleValue)
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FInterchangePipelinePropertyStates Params 
)
friend

Member Data Documentation

◆ BasicLayoutStates

FInterchangePipelinePropertyStatePerContext FInterchangePipelinePropertyStates::BasicLayoutStates

The property states for the import context.

◆ bLocked

bool FInterchangePipelinePropertyStates::bLocked = false

If true, the property is locked.

◆ bPreDialogReset

bool FInterchangePipelinePropertyStates::bPreDialogReset = false

If true, the property will be reset to default when loading the import dialog.

◆ ImportStates

FInterchangePipelinePropertyStatePerContext FInterchangePipelinePropertyStates::ImportStates

The property states for the import context

◆ ReimportStates

FInterchangePipelinePropertyStatePerContext FInterchangePipelinePropertyStates::ReimportStates

The property states for the reimport context.


The documentation for this struct was generated from the following file: