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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BlendSpace.h>
Public Attributes | |
| float | InterpolationTime = 0.f |
| float | DampingRatio = 1.f |
| float | MaxSpeed = 0.f |
| TEnumAsByte< EFilterInterpolationType > | InterpolationType = EFilterInterpolationType::BSIT_SpringDamper |
| float FInterpolationParameter::DampingRatio = 1.f |
Damping ratio - only used when the type is set to SpringDamper. A value of 1 will move quickly and smoothly to the target, without overshooting. Values as low as 0 can be used to encourage some overshoot, and values around 0.7 can make pose transitions look more natural.
| float FInterpolationParameter::InterpolationTime = 0.f |
Smoothing Time used to move smoothly across the blendpsace from the current parameters to the target parameters. The different Smoothing Types will treat this in different ways, but in general a value of zero will disable all smoothing, and larger values will smooth more.
| TEnumAsByte<EFilterInterpolationType> FInterpolationParameter::InterpolationType = EFilterInterpolationType::BSIT_SpringDamper |
Type of smoothing used for filtering the input value to decide how to get to target.
| float FInterpolationParameter::MaxSpeed = 0.f |
Maximum speed, in real units. For example, if this axis is degrees then you could use a value of 90 to limit the turn rate to 90 degrees per second. Only used when greater than zero and the type is set to SpringDamper or Exponential.