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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <STreeView.h>
Public Member Functions | |
| FItemInfo () | |
| FItemInfo (TBitArray<> InNeedsVerticalWire, bool InHasChildren, bool InIsLastChild, int32 InParentIndex) | |
| int32 | GetNestingLevel () const |
Public Attributes | |
| TBitArray | NeedsVerticalWire |
| uint32 | bHasChildren: 1 |
| uint32 | bIsLastChild: 1 |
| int32 | ParentIndex |
Info needed by every visible item in the tree
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inline |
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inline |
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inline |
| uint32 FItemInfo::bHasChildren |
Does this tree item have children?
| uint32 FItemInfo::bIsLastChild |
Is this the last child of its parent? If so, it gets a special kind of wire/connector.
| TBitArray FItemInfo::NeedsVerticalWire |
Flags for whether we need a wire drawn for this level of the tree.
NeedsVerticalWrite.Num() is the nesting level within the tree. e.g. 0 is root-level, 1 is children of root, etc.
| int32 FItemInfo::ParentIndex |
Index into the linearized tree of the parent for this item, if any, otherwise INDEX_NONE.