UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FKeepReplayResult Struct Reference

#include <NetworkReplayStreaming.h>

+ Inheritance diagram for FKeepReplayResult:

Public Attributes

FString NewReplayName
 
int64 RequiredSpace = 0
 
- Public Attributes inherited from FStreamingResultBase
EStreamingOperationResult Result = EStreamingOperationResult::Unspecified
 

Additional Inherited Members

- Public Member Functions inherited from FStreamingResultBase
virtual ~FStreamingResultBase ()
 
bool WasSuccessful () const
 

Detailed Description

End SearchEvent Types Start KeepReplay Types

Member Data Documentation

◆ NewReplayName

FString FKeepReplayResult::NewReplayName

Saving the replay may cause the name to change. This points to the new name for the replay so it can be referenced in further operations.

◆ RequiredSpace

int64 FKeepReplayResult::RequiredSpace = 0

Only valid if the error is NotEnoughSpace or NotEnoughSlots. For NotEnoughSpace, this will be the amount of storage space needed (in bytes) for the replay. For NotEnoughSlots, this will be the maximum number of slots that can be used to store replays.


The documentation for this struct was generated from the following file: