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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkReplayStreaming.h>
Inheritance diagram for FKeepReplayResult:Public Attributes | |
| FString | NewReplayName |
| int64 | RequiredSpace = 0 |
Public Attributes inherited from FStreamingResultBase | |
| EStreamingOperationResult | Result = EStreamingOperationResult::Unspecified |
Additional Inherited Members | |
Public Member Functions inherited from FStreamingResultBase | |
| virtual | ~FStreamingResultBase () |
| bool | WasSuccessful () const |
End SearchEvent Types Start KeepReplay Types
| FString FKeepReplayResult::NewReplayName |
Saving the replay may cause the name to change. This points to the new name for the replay so it can be referenced in further operations.
| int64 FKeepReplayResult::RequiredSpace = 0 |
Only valid if the error is NotEnoughSpace or NotEnoughSlots. For NotEnoughSpace, this will be the amount of storage space needed (in bytes) for the replay. For NotEnoughSlots, this will be the maximum number of slots that can be used to store replays.