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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PlayerInput.h>
Public Member Functions | |
| FKeyBind () | |
Public Attributes | |
| FKey | Key |
| FString | Command |
| uint8 | Control:1 |
| uint8 | Shift:1 |
| uint8 | Alt:1 |
| uint8 | Cmd:1 |
| uint8 | bIgnoreCtrl:1 |
| uint8 | bIgnoreShift:1 |
| uint8 | bIgnoreAlt:1 |
| uint8 | bIgnoreCmd:1 |
| uint8 | bDisabled: 1 |
Struct containing mappings for legacy method of binding keys to exec commands.
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inline |
| uint8 FKeyBind::Alt |
Whether the alt key needs to be held when the key event occurs
| uint8 FKeyBind::bDisabled |
| uint8 FKeyBind::bIgnoreAlt |
Whether the alt key must not be held when the key event occurs
| uint8 FKeyBind::bIgnoreCmd |
Whether the command key must not be held when the key event occurs
| uint8 FKeyBind::bIgnoreCtrl |
Whether the control key must not be held when the key event occurs
| uint8 FKeyBind::bIgnoreShift |
Whether the shift key must not be held when the key event occurs
| uint8 FKeyBind::Cmd |
Whether the command key needs to be held when the key event occurs
| FString FKeyBind::Command |
The command to execute when the key is pressed/released
| uint8 FKeyBind::Control |
Whether the control key needs to be held when the key event occurs
| FKey FKeyBind::Key |
The key to be bound to the command
| uint8 FKeyBind::Shift |
Whether the shift key needs to be held when the key event occurs