#include <InputCoreTypes.h>
|
| enum | EKeyFlags {
GamepadKey = 1 << 0
, Touch = 1 << 1
, MouseButton = 1 << 2
, ModifierKey = 1 << 3
,
NotBlueprintBindableKey = 1 << 4
, Axis1D = 1 << 5
, Axis3D = 1 << 6
, UpdateAxisWithoutSamples = 1 << 7
,
NotActionBindableKey = 1 << 8
, Deprecated = 1 << 9
, ButtonAxis = 1 << 10
, Axis2D = 1 << 11
,
Gesture = 1 << 12
, Virtual = 1 << 13
, NoFlags = 0
} |
| |
◆ EKeyFlags
| Enumerator |
|---|
| GamepadKey | |
| Touch | |
| MouseButton | |
| ModifierKey | |
| NotBlueprintBindableKey | |
| Axis1D | |
| Axis3D | |
| UpdateAxisWithoutSamples | |
| NotActionBindableKey | |
| Deprecated | |
| ButtonAxis | |
| Axis2D | |
| Gesture | |
| Virtual | |
| NoFlags | |
◆ FKeyDetails() [1/2]
◆ FKeyDetails() [2/2]
◆ GetDisplayName()
| FText FKeyDetails::GetDisplayName |
( |
const bool |
bLongDisplayName = true | ) |
const |
◆ GetKey()
| const FKey & FKeyDetails::GetKey |
( |
| ) |
const |
|
inline |
◆ GetMenuCategory()
| FName FKeyDetails::GetMenuCategory |
( |
| ) |
const |
|
inline |
◆ GetPairedAxis()
◆ GetPairedAxisKey()
| const FKey & FKeyDetails::GetPairedAxisKey |
( |
| ) |
const |
|
inline |
◆ GetVirtualKey()
| const FKey & FKeyDetails::GetVirtualKey |
( |
| ) |
const |
|
inline |
For virtual Keys, this will return the virtual key value. For non-virtual keys, it will return the "normal" key for easier checking
◆ IsAnalog()
| bool FKeyDetails::IsAnalog |
( |
| ) |
const |
|
inline |
◆ IsAxis1D()
| bool FKeyDetails::IsAxis1D |
( |
| ) |
const |
|
inline |
◆ IsAxis2D()
| bool FKeyDetails::IsAxis2D |
( |
| ) |
const |
|
inline |
◆ IsAxis3D()
| bool FKeyDetails::IsAxis3D |
( |
| ) |
const |
|
inline |
◆ IsBindableInBlueprints()
| bool FKeyDetails::IsBindableInBlueprints |
( |
| ) |
const |
|
inline |
◆ IsBindableToActions()
| bool FKeyDetails::IsBindableToActions |
( |
| ) |
const |
|
inline |
◆ IsButtonAxis()
| bool FKeyDetails::IsButtonAxis |
( |
| ) |
const |
|
inline |
◆ IsDeprecated()
| bool FKeyDetails::IsDeprecated |
( |
| ) |
const |
|
inline |
◆ IsDigital()
| bool FKeyDetails::IsDigital |
( |
| ) |
const |
|
inline |
◆ IsGamepadKey()
| bool FKeyDetails::IsGamepadKey |
( |
| ) |
const |
|
inline |
◆ IsGesture()
| bool FKeyDetails::IsGesture |
( |
| ) |
const |
|
inline |
◆ IsModifierKey()
| bool FKeyDetails::IsModifierKey |
( |
| ) |
const |
|
inline |
◆ IsMouseButton()
| bool FKeyDetails::IsMouseButton |
( |
| ) |
const |
|
inline |
◆ IsTouch()
| bool FKeyDetails::IsTouch |
( |
| ) |
const |
|
inline |
◆ IsVirtual()
| bool FKeyDetails::IsVirtual |
( |
| ) |
const |
|
inline |
◆ ShouldUpdateAxisWithoutSamples()
| bool FKeyDetails::ShouldUpdateAxisWithoutSamples |
( |
| ) |
const |
|
inline |
◆ EKeys
The documentation for this struct was generated from the following files: