UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FKeyHandle Struct Reference

#include <KeyHandle.h>

Public Member Functions

ENGINE_API FKeyHandle ()
 
ENGINE_API bool IsValid () const
 
 operator bool () const
 
bool operator== (const FKeyHandle &Other) const
 
bool operator!= (const FKeyHandle &Other) const
 

Static Public Member Functions

static ENGINE_API FKeyHandle Invalid ()
 

Friends

bool operator< (FKeyHandle A, FKeyHandle B)
 
bool operator> (FKeyHandle A, FKeyHandle B)
 
uint32 GetTypeHash (const FKeyHandle &Handle)
 
FArchiveoperator<< (FArchive &Ar, FKeyHandle &Handle)
 

Detailed Description

Key handles are used to keep a handle to a key. They are completely transient.

Constructor & Destructor Documentation

◆ FKeyHandle()

UE_AUTORTFM_ALWAYS_OPEN FKeyHandle::FKeyHandle ( )

Member Function Documentation

◆ Invalid()

FKeyHandle FKeyHandle::Invalid ( )
static

◆ IsValid()

bool FKeyHandle::IsValid ( ) const

◆ operator bool()

FKeyHandle::operator bool ( ) const
inline

◆ operator!=()

bool FKeyHandle::operator!= ( const FKeyHandle Other) const
inline

◆ operator==()

bool FKeyHandle::operator== ( const FKeyHandle Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FKeyHandle Handle)
friend

◆ operator<

bool operator< ( FKeyHandle  A,
FKeyHandle  B 
)
friend

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FKeyHandle Handle 
)
friend

◆ operator>

bool operator> ( FKeyHandle  A,
FKeyHandle  B 
)
friend

The documentation for this struct was generated from the following files: