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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <KeyHandle.h>
Public Member Functions | |
| ENGINE_API | FKeyHandle () |
| ENGINE_API bool | IsValid () const |
| operator bool () const | |
| bool | operator== (const FKeyHandle &Other) const |
| bool | operator!= (const FKeyHandle &Other) const |
Static Public Member Functions | |
| static ENGINE_API FKeyHandle | Invalid () |
Friends | |
| bool | operator< (FKeyHandle A, FKeyHandle B) |
| bool | operator> (FKeyHandle A, FKeyHandle B) |
| uint32 | GetTypeHash (const FKeyHandle &Handle) |
| FArchive & | operator<< (FArchive &Ar, FKeyHandle &Handle) |
Key handles are used to keep a handle to a key. They are completely transient.
| UE_AUTORTFM_ALWAYS_OPEN FKeyHandle::FKeyHandle | ( | ) |
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| bool FKeyHandle::IsValid | ( | ) | const |
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