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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LandscapeEditReadback.h>
Public Attributes | |
| FIntPoint | ComponentKey |
| int32 | UpdateModes = 0 |
| FPerChannelLayerNames | PerChannelLayerNames |
Per component context required for processing read back results.
| FIntPoint FLandscapeEditLayerReadback::FComponentReadbackContext::ComponentKey |
Component identifier key.
| FPerChannelLayerNames FLandscapeEditLayerReadback::FComponentReadbackContext::PerChannelLayerNames |
For weightmaps only : configuration of the channels for this component and texture when the readback was performed (useful in case the channel configuration changed before we could perform the readback)
| int32 FLandscapeEditLayerReadback::FComponentReadbackContext::UpdateModes = 0 |
Component ELandscapeLayerUpdateMode flags.