UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeEditLayerReadback::FComponentReadbackContext Struct Reference

#include <LandscapeEditReadback.h>

Public Attributes

FIntPoint ComponentKey
 
int32 UpdateModes = 0
 
FPerChannelLayerNames PerChannelLayerNames
 

Detailed Description

Per component context required for processing read back results.

Member Data Documentation

◆ ComponentKey

FIntPoint FLandscapeEditLayerReadback::FComponentReadbackContext::ComponentKey

Component identifier key.

◆ PerChannelLayerNames

FPerChannelLayerNames FLandscapeEditLayerReadback::FComponentReadbackContext::PerChannelLayerNames

For weightmaps only : configuration of the channels for this component and texture when the readback was performed (useful in case the channel configuration changed before we could perform the readback)

◆ UpdateModes

int32 FLandscapeEditLayerReadback::FComponentReadbackContext::UpdateModes = 0

Component ELandscapeLayerUpdateMode flags.


The documentation for this struct was generated from the following file: