UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeEditToolRenderData Struct Reference

#include <LandscapeComponent.h>

Public Types

enum  SelectionType { ST_NONE = 0 , ST_COMPONENT = 1 , ST_REGION = 2 }
 

Public Member Functions

 FLandscapeEditToolRenderData ()
 

Public Attributes

TObjectPtr< UMaterialInterfaceToolMaterial
 
TObjectPtr< UMaterialInterfaceGizmoMaterial
 
int32 SelectedType
 
int32 DebugChannelR
 
int32 DebugChannelG
 
int32 DebugChannelB
 
TObjectPtr< UTexture2DDataTexture
 
TObjectPtr< UTexture2DLayerContributionTexture
 
TObjectPtr< UTexture2DDirtyTexture
 

Member Enumeration Documentation

◆ SelectionType

Enumerator
ST_NONE 
ST_COMPONENT 
ST_REGION 

Constructor & Destructor Documentation

◆ FLandscapeEditToolRenderData()

FLandscapeEditToolRenderData::FLandscapeEditToolRenderData ( )
inline

Member Data Documentation

◆ DataTexture

TObjectPtr<UTexture2D> FLandscapeEditToolRenderData::DataTexture

◆ DebugChannelB

int32 FLandscapeEditToolRenderData::DebugChannelB

◆ DebugChannelG

int32 FLandscapeEditToolRenderData::DebugChannelG

◆ DebugChannelR

int32 FLandscapeEditToolRenderData::DebugChannelR

◆ DirtyTexture

TObjectPtr<UTexture2D> FLandscapeEditToolRenderData::DirtyTexture

◆ GizmoMaterial

TObjectPtr<UMaterialInterface> FLandscapeEditToolRenderData::GizmoMaterial

◆ LayerContributionTexture

TObjectPtr<UTexture2D> FLandscapeEditToolRenderData::LayerContributionTexture

◆ SelectedType

int32 FLandscapeEditToolRenderData::SelectedType

◆ ToolMaterial

TObjectPtr<UMaterialInterface> FLandscapeEditToolRenderData::ToolMaterial

The documentation for this struct was generated from the following file: