UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeLayer Struct Reference

#include <Landscape.h>

Public Member Functions

 FLandscapeLayer ()
 
virtual ~FLandscapeLayer ()=default
 

Public Attributes

FGuid Guid_DEPRECATED = FGuid::NewGuid()
 
FName Name_DEPRECATED = NAME_None
 
bool bVisible_DEPRECATED = true
 
bool bLocked_DEPRECATED = false
 
float HeightmapAlpha_DEPRECATED = 1.0f
 
float WeightmapAlpha_DEPRECATED = 1.0f
 
TEnumAsByte< enum ELandscapeBlendModeBlendMode_DEPRECATED = ELandscapeBlendMode::LSBM_AdditiveBlend
 
TArray< FLandscapeLayerBrushBrushes
 
TMap< TObjectPtr< ULandscapeLayerInfoObject >, boolWeightmapLayerAllocationBlend_DEPRECATED
 
TObjectPtr< ULandscapeEditLayerBaseEditLayer
 

Constructor & Destructor Documentation

◆ FLandscapeLayer()

FLandscapeLayer::FLandscapeLayer ( )
inline

◆ ~FLandscapeLayer()

virtual FLandscapeLayer::~FLandscapeLayer ( )
virtualdefault

Member Data Documentation

◆ BlendMode_DEPRECATED

◆ bLocked_DEPRECATED

bool FLandscapeLayer::bLocked_DEPRECATED = false

◆ Brushes

TArray<FLandscapeLayerBrush> FLandscapeLayer::Brushes

◆ bVisible_DEPRECATED

bool FLandscapeLayer::bVisible_DEPRECATED = true

◆ EditLayer

TObjectPtr<ULandscapeEditLayerBase> FLandscapeLayer::EditLayer

◆ Guid_DEPRECATED

FGuid FLandscapeLayer::Guid_DEPRECATED = FGuid::NewGuid()

◆ HeightmapAlpha_DEPRECATED

float FLandscapeLayer::HeightmapAlpha_DEPRECATED = 1.0f

◆ Name_DEPRECATED

FName FLandscapeLayer::Name_DEPRECATED = NAME_None

◆ WeightmapAlpha_DEPRECATED

float FLandscapeLayer::WeightmapAlpha_DEPRECATED = 1.0f

◆ WeightmapLayerAllocationBlend_DEPRECATED

TMap<TObjectPtr<ULandscapeLayerInfoObject>, bool> FLandscapeLayer::WeightmapLayerAllocationBlend_DEPRECATED

The documentation for this struct was generated from the following file: