![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <LandscapeComponent.h>
Public Member Functions | |
| bool | operator== (const FLandscapePerLODMaterialOverride &InOther) const |
Public Attributes | |
| int32 | LODIndex = 0 |
| TObjectPtr< UMaterialInterface > | Material = nullptr |
|
inline |
| int32 FLandscapePerLODMaterialOverride::LODIndex = 0 |
| TObjectPtr<UMaterialInterface> FLandscapePerLODMaterialOverride::Material = nullptr |