#include <Scene.h>
◆ FLensImperfectionSettings()
| FLensImperfectionSettings::FLensImperfectionSettings |
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inline |
◆ ExportToPostProcessSettings()
◆ DirtMask
Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.
◆ DirtMaskIntensity
| float FLensImperfectionSettings::DirtMaskIntensity |
◆ DirtMaskTint
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Classes/Engine/Scene.h
- Engine/Source/Runtime/Engine/Private/Scene.cpp