#include <LevelSequenceLegacyObjectReference.h>
Legacy method by which objects were referenced within a level sequence. No longer used. See FLevelSequenceBindingReference for up-to-date implementation.
◆ GENERATED_BODY()
| FLevelSequenceLegacyObjectReference::GENERATED_BODY |
( |
| ) |
|
◆ Resolve()
| UObject * FLevelSequenceLegacyObjectReference::Resolve |
( |
UObject * |
InContext | ) |
const |
Resolve this reference within the specified context
- Returns
- The object (usually an Actor or an ActorComponent).
◆ operator<<
◆ ObjectId
Primary method of resolution - object ID, stored as an annotation on the object in the world, resolvable through TLazyObjectPtr
◆ ObjectPath
| FString FLevelSequenceLegacyObjectReference::ObjectPath |
Secondary method of resolution - path to the object within the context
The documentation for this struct was generated from the following file: