UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLevelSequenceLegacyObjectReference Struct Reference

#include <LevelSequenceLegacyObjectReference.h>

Public Member Functions

 GENERATED_BODY ()
 
UObjectResolve (UObject *InContext) const
 

Public Attributes

FUniqueObjectGuid ObjectId
 
FString ObjectPath
 

Friends

FArchiveoperator<< (FArchive &Ar, FLevelSequenceLegacyObjectReference &Ref)
 

Detailed Description

Legacy method by which objects were referenced within a level sequence. No longer used. See FLevelSequenceBindingReference for up-to-date implementation.

Member Function Documentation

◆ GENERATED_BODY()

FLevelSequenceLegacyObjectReference::GENERATED_BODY ( )

◆ Resolve()

UObject * FLevelSequenceLegacyObjectReference::Resolve ( UObject InContext) const

Resolve this reference within the specified context

Returns
The object (usually an Actor or an ActorComponent).

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FLevelSequenceLegacyObjectReference Ref 
)
friend

Serialization operator

Member Data Documentation

◆ ObjectId

FUniqueObjectGuid FLevelSequenceLegacyObjectReference::ObjectId

Primary method of resolution - object ID, stored as an annotation on the object in the world, resolvable through TLazyObjectPtr

◆ ObjectPath

FString FLevelSequenceLegacyObjectReference::ObjectPath

Secondary method of resolution - path to the object within the context


The documentation for this struct was generated from the following file: