#include <LevelStreamingDelegates.h>
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| static ENGINE_API TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LevelIfLoaded, ELevelStreamingState Current, ELevelStreamingTargetState PrevTarget, ELevelStreamingTargetState NewTarget)> | OnLevelStreamingTargetStateChanged |
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| static ENGINE_API TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LevelIfLoaded, ELevelStreamingState PreviousState, ELevelStreamingState NewState)> | OnLevelStreamingStateChanged |
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| static ENGINE_API TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LoadedLevel)> | OnLevelBeginMakingVisible |
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| static ENGINE_API TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LoadedLevel)> | OnLevelBeginMakingInvisible |
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◆ OnLevelBeginMakingInvisible
◆ OnLevelBeginMakingVisible
◆ OnLevelStreamingStateChanged
◆ OnLevelStreamingTargetStateChanged
The documentation for this struct was generated from the following files: