UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLevelStreamingDelegates Struct Reference

#include <LevelStreamingDelegates.h>

Static Public Attributes

static ENGINE_API TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LevelIfLoaded, ELevelStreamingState Current, ELevelStreamingTargetState PrevTarget, ELevelStreamingTargetState NewTarget)> OnLevelStreamingTargetStateChanged
 
static ENGINE_API TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LevelIfLoaded, ELevelStreamingState PreviousState, ELevelStreamingState NewState)> OnLevelStreamingStateChanged
 
static ENGINE_API TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LoadedLevel)> OnLevelBeginMakingVisible
 
static ENGINE_API TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LoadedLevel)> OnLevelBeginMakingInvisible
 

Member Data Documentation

◆ OnLevelBeginMakingInvisible

TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LoadedLevel)> FLevelStreamingDelegates::OnLevelBeginMakingInvisible
static

◆ OnLevelBeginMakingVisible

TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LoadedLevel)> FLevelStreamingDelegates::OnLevelBeginMakingVisible
static

◆ OnLevelStreamingStateChanged

TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LevelIfLoaded, ELevelStreamingState PreviousState, ELevelStreamingState NewState)> FLevelStreamingDelegates::OnLevelStreamingStateChanged
static

◆ OnLevelStreamingTargetStateChanged

TMulticastDelegate< void(UWorld *, const ULevelStreaming *, ULevel *LevelIfLoaded, ELevelStreamingState Current, ELevelStreamingTargetState PrevTarget, ELevelStreamingTargetState NewTarget)> FLevelStreamingDelegates::OnLevelStreamingTargetStateChanged
static

The documentation for this struct was generated from the following files: