#include <ParticleHelper.h>
◆ bAffectsTranslucency
| bool FLightParticlePayload::bAffectsTranslucency |
◆ bHighQuality
| bool FLightParticlePayload::bHighQuality |
◆ bValid
| bool FLightParticlePayload::bValid |
◆ ColorScale
◆ InverseExposureBlend
| float FLightParticlePayload::InverseExposureBlend |
◆ LightExponent
| float FLightParticlePayload::LightExponent |
◆ LightId
| uint64 FLightParticlePayload::LightId |
◆ RadiusScale
| float FLightParticlePayload::RadiusScale |
The documentation for this struct was generated from the following file: