#include <SceneCore.h>
◆ bDynamic
| bool FLightPrimitiveInteraction::FShouldCreateResult::bDynamic = true |
◆ bInsetObjectShadow
| bool FLightPrimitiveInteraction::FShouldCreateResult::bInsetObjectShadow = false |
◆ bIsLightMapped
| bool FLightPrimitiveInteraction::FShouldCreateResult::bIsLightMapped = true |
◆ bRelevant
| bool FLightPrimitiveInteraction::FShouldCreateResult::bRelevant = false |
◆ bShadowMapped
| bool FLightPrimitiveInteraction::FShouldCreateResult::bShadowMapped = false |
◆ bShouldCreate
| bool FLightPrimitiveInteraction::FShouldCreateResult::bShouldCreate = false |
◆ bTranslucentObjectShadow
| bool FLightPrimitiveInteraction::FShouldCreateResult::bTranslucentObjectShadow = false |
The documentation for this struct was generated from the following file: