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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightMap.h>
Public Member Functions | |
| FLightSample () | |
Public Attributes | |
| float | Coefficients [NUM_STORED_LIGHTMAP_COEF][3] |
| bool | bIsMapped |
Incident lighting for a single sample, as produced by a lighting build. FGatheredLightSample is used for gathering lighting instead of this format as FLightSample is not additive.
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inline |
Initialization constructor.
| bool FLightSample::bIsMapped |
True if this sample maps to a valid point on a triangle. This is only meaningful for texture lightmaps.
| float FLightSample::Coefficients[NUM_STORED_LIGHTMAP_COEF][3] |
Coefficients[0] stores the normalized average color, Coefficients[1] stores the maximum color component in each lightmap basis direction, and Coefficients[2] stores the simple lightmap which is colored incident lighting along the vertex normal.