UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLightmassLightSettings Struct Reference

#include <EngineTypes.h>

+ Inheritance diagram for FLightmassLightSettings:

Public Member Functions

 FLightmassLightSettings ()
 

Public Attributes

float IndirectLightingSaturation
 
float ShadowExponent
 
bool bUseAreaShadowsForStationaryLight
 

Detailed Description

Per-light settings for Lightmass

Constructor & Destructor Documentation

◆ FLightmassLightSettings()

FLightmassLightSettings::FLightmassLightSettings ( )
inline

Member Data Documentation

◆ bUseAreaShadowsForStationaryLight

bool FLightmassLightSettings::bUseAreaShadowsForStationaryLight

Whether to use area shadows for stationary light precomputed shadowmaps.
Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp.

◆ IndirectLightingSaturation

float FLightmassLightSettings::IndirectLightingSaturation

0 will be completely desaturated, 1 will be unchanged

◆ ShadowExponent

float FLightmassLightSettings::ShadowExponent

Controls the falloff of shadow penumbras


The documentation for this struct was generated from the following file: