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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EngineTypes.h>
Inheritance diagram for FLightmassLightSettings:Public Member Functions | |
| FLightmassLightSettings () | |
Public Attributes | |
| float | IndirectLightingSaturation |
| float | ShadowExponent |
| bool | bUseAreaShadowsForStationaryLight |
Per-light settings for Lightmass
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inline |
| bool FLightmassLightSettings::bUseAreaShadowsForStationaryLight |
Whether to use area shadows for stationary light precomputed shadowmaps.
Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp.
| float FLightmassLightSettings::IndirectLightingSaturation |
0 will be completely desaturated, 1 will be unchanged
| float FLightmassLightSettings::ShadowExponent |
Controls the falloff of shadow penumbras