◆ FLinkerIndexPair() [1/2]
| FLinkerIndexPair::FLinkerIndexPair |
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inline |
default contructor Default constructor must be the default item
◆ FLinkerIndexPair() [2/2]
| FLinkerIndexPair::FLinkerIndexPair |
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FLinkerLoad * |
InLinker, |
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int32 |
InLinkerIndex |
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inline |
Constructor
- Parameters
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| InLinker | linker to assign |
| InLinkerIndex | linker index to assign |
◆ CheckInvariants()
check() that either the linker and the index is valid or neither of them are
◆ IsDefault()
Determine if this linker pair is the default
- Returns
- true is this is a default pair. We only check the linker because CheckInvariants rules out bogus combinations
◆ Linker
Linker that contains the FObjectExport resource corresponding to this object. NULL if this object is native only (i.e. never stored in an Unreal package), or if this object has been detached from its linker, for e.g. renaming operations, saving the package, etc.
◆ LinkerIndex
| int32 FLinkerIndexPair::LinkerIndex |
Index into the linker's ExportMap array for the FObjectExport resource corresponding to this object.
The documentation for this struct was generated from the following file: