UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FListenerProxy Struct Reference

#include <AudioDevice.h>

Public Member Functions

FVector GetPosition (bool bAllowOverride) const
 
 FListenerProxy ()
 
 FListenerProxy (const FListener &Listener)
 

Public Attributes

FTransform Transform
 
FVector AttenuationOverride
 
uint32 bUseAttenuationOverride:1
 
uint32 WorldID = INDEX_NONE
 

Detailed Description

Game thread representation of a listener

Constructor & Destructor Documentation

◆ FListenerProxy() [1/2]

FListenerProxy::FListenerProxy ( )
inline

◆ FListenerProxy() [2/2]

FListenerProxy::FListenerProxy ( const FListener Listener)
inline

Member Function Documentation

◆ GetPosition()

FVector FListenerProxy::GetPosition ( bool  bAllowOverride) const

Gets the position of the listener proxy

Member Data Documentation

◆ AttenuationOverride

FVector FListenerProxy::AttenuationOverride

An attenuation override to use for distance and attenuation calculations

◆ bUseAttenuationOverride

uint32 FListenerProxy::bUseAttenuationOverride

Is our attenuation override active

◆ Transform

FTransform FListenerProxy::Transform

◆ WorldID

uint32 FListenerProxy::WorldID = INDEX_NONE

The ID of the world the listener resides in


The documentation for this struct was generated from the following files: