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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AudioDevice.h>
Public Member Functions | |
| FVector | GetPosition (bool bAllowOverride) const |
| FListenerProxy () | |
| FListenerProxy (const FListener &Listener) | |
Public Attributes | |
| FTransform | Transform |
| FVector | AttenuationOverride |
| uint32 | bUseAttenuationOverride:1 |
| uint32 | WorldID = INDEX_NONE |
Game thread representation of a listener
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inline |
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inline |
Gets the position of the listener proxy
| FVector FListenerProxy::AttenuationOverride |
An attenuation override to use for distance and attenuation calculations
| uint32 FListenerProxy::bUseAttenuationOverride |
Is our attenuation override active
| FTransform FListenerProxy::Transform |
| uint32 FListenerProxy::WorldID = INDEX_NONE |
The ID of the world the listener resides in